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Hooked on Victory: The Thrills of All-Star Fishing

The Thrills of All-Star Fishing

Introduction to All-Star Fishing

All-Star Fishing is a captivating game that combines strategy, skill, and a touch of luck. This game is part of the WEBFISHING universe, where players embark on an exciting journey to catch the most elusive fish. In this article, we will delve into the world of All-Star Fishing, exploring its mechanics, strategies, and the thrill of victory.

The Basics of Fishing

To begin, let’s understand the fundamental elements of fishing in All-Star Fishing.

  • Equipment : The game requires an equipped fishing rod and bait. The rod can be cast into any https://allstarfishing.top/ body of water by clicking and holding to charge a cast. A set of arrows on the water’s surface indicates where your bobber will land[1].
  • Casting : Once the rod is cast, the player must reel it back towards shore. Holding the reel in will speed up the process, while using the reel will slow it down[1].
  • Hooking a Fish : After some time, a fish will bite, and the fishing minigame will begin. The goal is to successfully reel in the catch, which rewards the player with the fish and potentially a bonus coin bag[1].

The Fishing Minigame

The fishing minigame is a crucial part of All-Star Fishing, requiring both skill and strategy.

  • Catch Meter : The player must fill the catch meter by holding the reel in. During the minigame, the player will encounter yank spots, which are indicated by a bar going across the catch meter[1].
  • Yank Spots : Yank spots are critical moments where the player must click to "yank" the rod. Each yank decreases the count by the player’s current rod power. Once the count reaches zero, the player can continue reeling in and filling the catch meter[1].
  • Rod Stats : The player’s rod stats, such as rod power and reel speed, significantly influence the minigame. These stats can be upgraded at the Upgrade Shop, affecting how long it takes to catch a fish and how much progress is achieved by yanking the rod[1].

Upgrading Your Rod

Upgrading your rod is essential to improve your chances of catching fish.

  • Rod Power : Increases the amount of progress achieved by yanking the rod. Stat Effect Base Value Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8
    Rod Power Increases the amount of progress achieved by yanking the rod 1 3 10 20 35 50 70 90 125
  • Reel Speed : Increases the speed at which the catch meter fills. Stat Effect Base Value Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8
    Reel Speed Increases the speed at which the catch meter fills 0 0.1 0.24 0.4 0.7 1.0
  • Catch Chance : Decreases the average time it takes for a fish to bite. Stat Effect Base Value Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8
    Catch Chance Decreases the average time it takes for a fish to bite 0 0.02 0.04 0.06 0.08 0.1
  • Rod Luck : Increases the value of Coin Bags earned while fishing. Stat Effect Base Value Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8
    Rod Luck Increases the value of Coin Bags earned while fishing 0 1 2 3 4 5

Bait and Special Fish Tables

The type of bait used significantly affects the quality and type of fish caught.

  • Bait Usage : The game checks the player’s equipped lure and consumes between 0 and 3 bait from the player’s bait supply based on RNG and the equipped lure[1]. Equipped Lure Outcome
    Efficient Lure 20% chance to consume zero bait, otherwise consumes one bait.
    Large Lure, Sparkling Lure, or Double Hook 25% chance to consume two bait, otherwise consumes one bait.
    Golden Hook Always consumes three bait.
  • Type Lock : Prevents the fish type of a catch from changing from the zone’s default value. Currently, the only zone with type lock is the Meteor zone[1].
  • Junk Object Chance : The default treasure mult and junk mult values are set to 1.0. If the player has the Magnet Lure equipped, treasure mult is increased to 2.0, and junk mult to 3.0[1].

Quality Assignment

The quality of the fish is determined based on the player’s currently equipped bait.

  • Bait and Quality : Each bait has a specific set of weighted quality values, with more expensive baits being able to catch higher qualities of fish. Bait Chance for Normal Chance for Shining ( Chance for Glistening ( Chance for Opulent ( Chance for Radiant ( Chance for Alpha (
    Worm 100%* 0% 0% 0% 0% 0%
    Cricket 95% 5% 0% 0% 0% 0%
    Leech 80.75% 14.25% 5% 0% 0% 0%
    Minnow 35.62% 35.63% 23.75% 5% 0% 0%
    Squid 8.88% 35.53% 36.34% 14.25% 5% 0%
    Nautilus 0.16% 7.86% 24.05% 39.19% 23.75% 5%
    Gilded Worm 0.0149% 1.47% 8.42% 29.7% 48.4% 12%

Treasure Chests

Treasure Chests can be caught in place of fish, adding an element of surprise to the game.

  • Treasure Chest Chance : If the fishing zone does not have a type lock, the game rolls a random float from 0 to 1, and if it is less than 0.02, the currently selected fish is discarded, and the catch is changed to a Treasure Chest[1].

Difficulty and XP Gain

The difficulty of catching a fish is determined by its size and quality.

  • Difficulty Calculation : The base difficulty multiplier is set to size / data.average_size, and clamped between 0.7 and 1.8. The total difficulty is then calculated as follows:

      var difficulty = clamp((data.catch_difficulty * diff_mult * quality_data.diff) + quality_data.bdiff, 1.0, 250.0)  

    where data.catch_difficulty is the average difficulty for the catch, and quality_data.bdiff is the base difficulty of the assigned quality[1].

  • XP Gain : The base XP multiplier is set to size / data.average_size. If this initial value is found to be less than 0.15, it is increased by a flat 1.25. The minimum value of XP_mult is then clamped at 0.5, and the amount of XP given to the player is calculated as follows:

      var xp_add = ceil(data.obtain_xp * xp_mult * catch_drink_xp * quality_data.worth)  

    where data.obtain_xp is the catch’s average XP value, catch_drink_xp is either 1.0 or 1.25 if the Catcher’s Luck DELUXE effect is active, and quality_data.worth is the assigned quality’s worth value[1].

Bonus Assignment

After successfully completing the fishing minigame, the game calculates bonuses such as coin bags and double catches.

  • Coin Bags : If the player has the Double Hook equipped, there is a 15% chance to receive an extra catch. Additionally, if the player’s rod luck stat is higher than zero, there is a 15% chance to determine if a bonus Coin Bag is caught. Coin Bags are given a random integer size between 15 and 30, and their Quality is always equal to the player’s rod luck stat[1].

  • Lucky Hook : If the player has the Lucky Hook equipped, the game calculates the sell value of the fish and gives the player between 1% and 10% of that value[1].

Conclusion

All-Star Fishing offers a unique blend of strategy and luck, making it an engaging experience for players. By understanding the mechanics of the game, including bait usage, quality assignment, and bonus assignment, players can improve their chances of catching the most elusive fish. Whether you’re a seasoned angler or just starting out, All-Star Fishing is sure to hook you with its thrilling gameplay and rewarding experience.